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Send your Goblins down the mines.

Goblin Farmers is an idle mining game. Your Goblins dig on their own; you collect what they bring up, open deeper mines, and work your way down to Diamond.

How it works

    • common
    • uncommon
    • rare
    • epic
    • legendary
    • mythic

    1.Get a Goblin

    Every Goblin has a rarity, from Common to Mythic. The rarer it is, the faster it digs.

  1. A Goblin with its pickaxe

    2.Send it to dig

    It works on its own, around the clock, even while you are away. Come back and collect what it brought up.

  2. coal
    copper
    silver
    gold
    diamond

    3.Go deeper

    What a Goblin collects opens the next mine down, all the way to Diamond.

Dig up GOB

What your Goblins bring up is not only ore: GOB too.

The GOB token

GOB, the game's token

Your Goblins earn it in the Diamond mine, the power pool, expeditions and the monsters' rifts, and staking shares out more. It is a token on Solana: spend it in the game, or take it out to your wallet.

What a token or a Goblin is worth is set by the players, not by the game: a game, not an investment.

It swings while you sleep.

Your Goblins dig on their own, around the clock, even while you are away.

Six rarities

Every Goblin has a rarity, drawn when it joins your crew. The rarer it is, the faster it digs, and the bigger its share of every GOB pool it works in.

  • common

    ×1.00 digging speed

    About 45 in 100

  • uncommon

    ×1.10 digging speed

    About 25 in 100

  • rare

    ×1.20 digging speed

    About 15 in 100

  • epic

    ×1.35 digging speed

    About 9 in 100

  • legendary

    ×1.50 digging speed

    About 5 in 100

  • mythic

    ×1.75 digging speed

    About 1 in 100

Genesis Goblins, sold at launch, keep a small edge: the Goblins recruited later in the game dig 5% less.

Collect, and show it

18 titles to earn by playing, and 10 frames some of them unlock. Other players see yours next to your name, in your guild and on the market.

Your album keeps track of the 60 pieces a Goblin can wear, across nine layers, and of the ones your crew is still missing. Complete a set, every piece of one layer, for a title and a frame.

  • Tunnel Rat
  • Coal Baron
  • Gold Digger
  • Deepcore Lord
  • Mythic Owner
  • Guild Founder
  • Master Smith
  • Pathfinder

The mines right now

Players
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Played this week
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Every blow opens the way down.

Coal first. What a Goblin brings up pays for the next mine: Copper, Silver, Gold, then Diamond.

Five mines, one way down

Every Goblin starts in the Coal mine. What it brings up is its own, and pays for the next mine down: each Goblin opens its own way to the bottom.

  1. 1coal

    Coal. It opens the Copper mine, and pays for merges.

    Every Goblin starts here

  2. 2copper

    Copper, which the deeper mines ask for.

    Opened with Coal

  3. 3silver

    Silver, which Gold and Diamond ask for.

    Opened with Coal and Copper

  4. 4gold

    Gold, the last step before Diamond. It also upgrades equipment.

    Opened with Coal, Copper and Silver

  5. 5diamond

    Diamond for the forge, and for its first 30 days a share of the GOB it hands out every day.

    Opened with all four

A Mythic Goblin in the Diamond mine

At the bottom: Diamond

Diamond is only the bottom for now: more mines can open below it, to dig deeper still.

Within reach of the Diamond.

At the bottom, Diamond goes to the forge and comes back as gear that makes a Goblin dig faster.

Make your crew stronger

Rarity is where a Goblin starts, not where it stops.

The forge

Diamond becomes equipment: a pickaxe, a lantern, gloves, a cart, a totem. Each one makes the Goblin wearing it dig faster, and can be upgraded with Diamond and Gold.

Merging

Merge two Goblins of the same rarity: the first always keeps the second's ore. Then it may move up a rarity, or the second may rest for a day, or die for good.

Guilds

Found a guild or join one. Everything its members do earns it experience, and from level 3 every member digs 1% to 4% faster.

Also in the game

The market

Buy and sell Goblins with other players: Genesis Goblins for SOL, the game's own for GOB. A Goblin is sold from camp, never mid-shift.

Expeditions

Mines that open for a limited time, with rewards of their own. Some only let in Goblins with the right equipment, or up to a given rarity.

Monsters in the mines

Now and then a monster shows up, and every player fights it with ore. Bring it down in time and a rift opens: an expedition paying GOB, for those who fought.

Staking

Lock GOB in the game for 15, 30 or 60 days for a share of 60,000 GOB handed out over 60 days, and up to 10% more mining power. The more is staked, the smaller each share; leaving early costs 20%.

The power pool

40,000 GOB shared by mining power: on the Diamond mine's last day, every crew's share is fixed by the power of its Goblins digging in the Diamond mine, then paid over 30 days.

Look what it brought up.

Everything your Goblins dig is yours to collect. Try it: three of them are already at work below.

Try it

Three Goblins are digging coal right now: collect what they bring up, and open the mines below, one after the other.

  1. Coal Mine

    • common, 1.40 coal a second
    • rare, 1.68 coal a second
    • epic, 1.89 coal a second

    0.0

    coal dug up

    Open Copper: 50 coal

    Your coal0.0
  2. Copper Mine

  3. Silver Mine

  4. Diamond Mine

Draw a Goblin

See what chance gives: a rarity and the pieces a new Goblin wears, drawn the way the game draws them. Nothing is kept.

Questions

Your first Goblin is waiting.